Mushroom calamity

Extras

Here are some extra's of the game, this includes concepts, assests, and idea's that couldn't make it in the demo.

This was the orginal design for the mushroom, it's diffrences are minor but I wanted to change it a bit. THis one was spefical developed at home but I thought I could do a little better at school.

Enivorments would be what you'd see outside the demo and shows in the background, which would include the grassy fields, the swamps, the sky kingdom, and the darkforest. Each one has a varity of items, enemies, and hazards unquie to the enivorment.

The grassy fields is simliar to the starting area, being open with mushrooms as you can see, and later you'd enter to hilly fields of grass where villages and fort lie. here you'd fight infected mushroom men or millean, cowtow which are infected cow men that can ram you, and billy's which are infect flowers that can weaken you. If you haven't caught the theme yet you'll get it soon. Ending with a wolf boss called C.G. who would slash you to death.

The swamps would have more mangrooves and the enemies such as fishclin, togurts, and reeds. THis is where the gas would start appearing and you could find an swamp bait, which could disctract an enemy for a turn. You could find these baits around in secert areas. Ending off with a angler boss called Beppa who would weak you until you can't attack and then spam attack you.

The sky kingdom would have you been teleported from the swamps and brought to a cloudy dream kingdom, if the clouds themselves weren't infected. As you pass the pulsing clouds you'll be incountering a varitey of infect birds and clouds until you get to the cloud king himself, of which change to only be a cloud with a giant eye.

The final biome, the darkforest, even in its orginal state it was creepy. NOW its in a state of horror, creatures are tearing apart, the once innocent monsters are now murders, and old gods like creatures.

The hazamt suit was, if the game could go pass the demo, a nesscary item to wear in certain areas with toxic fumes. The fumes would be hinted at by light green fog with the actaully dangerous fog being a darker green fog.

In later parts of the game when investagting trees you could aquire items, like food for health, and even weapons. But there was a chance you could be attack by and infected apple. It could use a melee attack, and ranged spit attach, but it over all fairly weak. And it could drop some items only it could drop like rotten cores or infested apple seeds.